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Aurack
post 9 Sep 2004, 15:39
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Tengo una nueva teoria, en este caso sobre eras. Si D'ni es la misma era que la Tierra (superficial) ya que no se puede establer un nexo desde D'ni hasta la superficie, también forma parte de la misma era la Luna, por ejemplo. Hasta ahí estamos de acuerdo.

Entonces me ha surgido la duda. Porque si la Luna es la misma era que la Tierra, pues entonces también serian parte de la misma era Venus, Marte, Jupier, Plutón y todo lo demás que esté dentro del universo. Todo el universo forma parte de lo mismo por muy lejos que esten unos lugares de otros, es decir que todo esta junto. ¿captais? ya se que todo esto es una paranoya pero si alguien entendiera un poco lo que quero decir, me gustaria saber su opinion.

Al pensar todo esto, lo unico que mas o menos tendria sentido es que cada era forma parte de una dimension diferente.

Por ejemplo, la Tierra formaria parte de la Era del universo. Tomahna seria parte de otra era EN OTRO UNIVERSO DISTINTO. Myst de otro, etcetera.

¿alguien tiene una respuesta coherente sobre esta teoria chorras que me he inventado? biggrin.gif
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Aurack
post 20 Sep 2004, 15:22
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Leo'Ri, ¿me puedes poner el enlace sobre esta discusión de los libros prision (si existen o no)? SI Es que la hay... lookaround.gif
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Leo'Ri
post 21 Sep 2004, 12:26
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QUOTE(Aurack @ 20 Sep 2004, 15:22)
Leo'Ri, ¿me puedes poner el enlace sobre esta discusión de los libros prision (si existen o no)? SI Es que la hay...


Shorah, Aurack,
lo siento, pero esas discusiones tuvieron lugar tiempo atrás, las que he conocido tuvieron lugar sobre todo en los Foros de D'niPedia (www.DPWR.net), un sitio que en su tiempo era bastante bueno, si bien esD'ni me gusta más, y no por el idioma, que me tiene sin cuidado. Quizás puedas encontrar esas discusiones por medio del buscador de conceptos.
En D'niPedia te encontrarás con la extrañísima discrepancia de que todos los jugadores de MYST y RIVEN no sólo conocen los Libros-Prisión, sino que también los han usado y algunos incluso sufrido. Pero, siguiendo la posición del oficialísimo DRC niegan su "real" existencia. crazy.gif crazy.gif
También en esD'ni se habló al respecto, pero creo que la mayoría acepta como "hecho real" lo "vivido" en los juegos. Si mal no recuerdo, nuestro Líder CoolWind incluso mandó un mensaje al DRC resaltando la absurdidad de esa situación. Pero no sirvió de nada, cosa que no puede extrañar si el DRC se erige en autonombrado historiador de la "real" civilización D'ni, y salva la discrepancia entre el Libro de Atrus, donde cerca del Refugio acampan camelleros que invocan a Alá, con el "descubrimiento" del "Refugio" y el cercano Pozo de acceso a D'ni en Nuevo México, alegando que los autores del Libro de Atrus escribieron eso "sin autorización del DRC". CWY.PNG CWY.PNG
En esD'ni se llegó incluso a identificar el lugar exacto del Refugio (o, digamos, el más probable), con magníficas fotografías proporcionadas por CosmoDelia. Mira en el Foro esFanArt, Historia de los D'ni, en las fechas alrededor de Octubre de 2002. Así, dejo a tu criterio creer o no creer... suspect.gif book.gif suspect.gif


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CoolWind
post 13 Oct 2004, 13:51
Publicado: #4


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QUOTE(Leo'Ri @ 21 Sep 2004, 13:26)
QUOTE(Aurack @ 20 Sep 2004, 15:22)
Leo'Ri, ¿me puedes poner el enlace sobre esta discusión de los libros prision (si existen o no)? SI Es que la hay...

También en esD'ni se habló al respecto, pero creo que la mayoría acepta como "hecho real" lo "vivido" en los juegos. Si mal no recuerdo, nuestro Líder CoolWind incluso mandó un mensaje al DRC resaltando la absurdidad de esa situación.

Cierto. Más que al DRC, lo mandé al propio RAWA (Dr Watson). No consideró oportuno contestar... De hecho alguna vez ha comentado que ya ha dejado clara su/"LA" posición respecto a este tema y que no va a hablar más del asunto.

Hay ciertos mensajes que él mismo envió a la Lyst (una lista de correo de Myst) hace años. Creo que algunos (incluído el que daré ahora) ya se publicaron en el foro de esD'ni hace muuuucho, pero para esclarecer (u oscurecer) más la cuestión, aquí va este:
QUOTE
From: Richard A. Watson
To: Riven Spoiler Lyst
Subject: Assorted ramblings... Very Long...
Date: Wednesday, June 21, 2000

- - - WARNING - - -

This disgustingly long letter has taken me three days to write, as I've had time here and there to work on it, so it may be a little disjointed in places. Hopefully it'll still be coherent enough to be understood. smile.gif

- - - - - - - - - -

There's been a lot of confusing/conflicting viewpoints on what happened to Sirrus and Achenar at the end of Myst.

I've been too busy to answer these as they come up individually, so I'm trying to address them all in one more general email. I still have over 200 unread lyst emails, so I may not address all the questions raised in these threads, but I'll probably hit many of them.

I want to start by pointing out that Myst/Riven are Cyan's attempt at recreating some of the events in the life of Atrus in a semi-non-linear medium (i.e. a game). Since it's a game where the player can do things that didn't happen in the account of Atrus' life, we've got to take some artistic license with his story - like the "losing" endings of Myst and Riven.

When making the games, we have to carefully pare everything down to the basic elements needed to play the game, leaving out almost anything that isn't required for gameplay. Myst Island, for example was made much smaller, and only the buildings/places relevant to playing Myst were included. Atrus definitely had other "places of protection" for his Books other than the ones shown in Myst. We throw in as many "extras" as we have time for, but for the most part, there isn't much time for things that aren't specifically needed for a playable game.

So the most accurate answer for many of these kinds of issues (e.g. "Why do the remaining Books coincidentally happen to be the Books with 'places of protection'?) is simply "artistic license". If we didn't have hardware limitations, storage capacity limitations, time limitations, money limitations, etc. and if we had a billion monkies working on a billion computers for a billion years, we could make the Ages more complete, which would be cool from an exploration point of view, but wouldn't make the games themselves any more playable. In fact with all the "non-game related" things thrown in, there would be a lot more "red herrings" and people would be even more confused when they write to me. smile.gif (If I had a nickel for everyone who wrote to me asking what one of the few "extra" items in Myst did...)

The upshot of my ramblings so far is that there is a distinction between "The Complete Story of Atrus" (i.e. the D'ni historical accounts), and what we were able to portray in Myst/Riven. The problem is that you (the players) don't have direct access to "The Complete Story of Atrus". Unfortunately, this means that people often are forced to look to Myst itself to answer questions it wasn't intended to answer. Its purpose was not to be a course in D'ni history, it was designed to be game based on Atrus' life story.

"So what?!?!" I hear someone yelling in the back there. So... this means that there are different "correct" answers to many questions depending on if you're interested in the "real" answer (based on the background story not accessible to most people), or the "Myst" answer (based on the info available in the game). Sometimes the answers are the same. Sometimes they are different.

This wouldn't be a big problem if we stopped making D'ni related games. We'd just let you live with the "Myst" answer, in most cases you'd never know it wasn't right so you wouldn't even know to be unhappy with it, and the "real" answer wouldn't matter. Those who do think things through enough to be stumped with what they come up with may be bothered enough to try to get the "real" answer from me, which happened often enough for this Sirrus/Achenar question to be listed on the FAQ.

But as we make more of that background information available (hmmm, Mudpie, anyone?), the people out there who scrutinize these kinds of details are going to point to my "official" answers and say "Hey, that contradicts paragraph 3 of page 5 of blah, blah, blah" So, I've made a concious effort in the past to answer questions in a way that applies to both the "real" answer and the "game" answer as much as possible, and basically avoiding questions where the two answers blatantly contradict one another.

I've also avoided these topics because the answers just lead to a lot more questions... smile.gif

If anyone's made it this far... Here are my answers, most of which have been on the FAQ for Myst for years (in case you just think I'm making them up off the top of my head right now smile.gif.

Q. What happened to the red and blue books at the end of Myst?

A. Atrus tried to ensure that the boys would not be able to escape the Ages they were in. In Myst this is shown by the scorch marks where the Books used to be. The historical accounts are not specific as to how he ensured their captivity. Very little artistic license taken here - burning the Books seems a very reasonable, logical way of showing this.

Q. Does destroying the Book destroy the one occupying it (aka Did Atrus kill his sons?)?

A1. (game answer) - Clearly, from the evidence given in the game, the answer is no. Burning the Book, in essence, isn't much different than tearing pages out of it - either one "breaks" the Book. The boys were obviously alive when the Books were missing pages. The main difference is that a burned Book is more difficult to put back together. smile.gif

A2. (historical answer) - The boys would be unaffected by the destruction of the Books, except that it would make it rather difficult for them ever to be rescued.

Q. Are they in some kind of void/suspended animation?

A1. (game answer) - From the evidence in the game, no. They are aware of the passage of time. And since they're still alive after all this time, they must have access to food/water/air/etc.

A2. (historical answer) - They were in complete Ages (and probably pretty nice ones, I would guess, if the panels were to show an Age that people like the boys would be so anxious to go to.) They just had no way out of them.

Q. So why do we only see black when we're in the Book?

A1. (game answer) - Because it's night with a moonless, overcast sky, and you don't have any firemarbles/flashlights/candles (you should have brought the matches from the safe in the cabin! smile.gif...

A2. (real answer) - We didn't like the idea of "rewarding" the player for setting one of the brothers free with another Age to see/explore.

Q. If the red and blue Books were ordinary Linking Books but leading to "Prison Ages", why do you switch places with the brothers when the Book is complete?

A. - A whole boatload of Artistic License. Completing the book is the player's way of saying "I want to free this brother." And we simplified that to its most basic elements - you're stuck in the Prison Age; he's out.

You want the complicated, more historically accurate way to free a brother?

1) complete the book so you can go to the Age he's trapped in 2) you'll have to find a spare Myst Linking Book somewhere or neither of you are coming back. This complicates the interface, and changes the game if you can carry a Myst Linking Book around with you the whole game that you can use at any time. 3a) go to the prison Age without a Linking Book - the brother and you are trapped together forever, or as long as the brother lets you live (how long do you think that will be?) 3b) Bring a Linking Book. The brother bops you on the head and links out, damaging the Book in the process so you can't follow him. 4) You're stuck in the Prison Age; he's out. We've had to do a lot more filming, modeling, rendering, changing the interface, etc. to essentially get the same ending as Myst already shows.

Don't worry, we'll fix it in "ultimateMYST: the 'See Sirrus and Achenar's Prison Ages' Edition". (Settle down, it's just a joke. smile.gif

--------------------------------

Now that those of you who've thought they had things all figured out to the smallest detail have had the rug yanked out from under them... go think about the implications of this information for a while. The dominoes are going to start falling, and you may be in for a few "aha!" experiences. smile.gif

Once you think you have a handle on this new info, and you've come up with all your questions, and thought about what the answers might be, come back and finish reading this email.

I'll try to answer a few of the biggest issues that this will probably raise.

(That means stop reading now - maybe even for a couple of days, if you're like me and like to come to these conclusions on your own and you'll be disappointed by my just blurting them out...)

If you're not interested in doing that, continue... smile.gif

--------------------------------

Q. That means that the method used to trap Gehn wouldn't have worked as shown in Riven (using the Book to trick him to use the Book and set you free)?

A - You catch on quick! We were willing to sacrifice D'ni historical accuracy for a playable, immersive game with Riven, just as we did with Myst. In the D'ni historical accounts, the person helping Atrus had to use his/her wits in a different way to get Gehn to use the Prison Book. But simulating this was not an option with Myst/Riven's intentionally intuitive, minimal, immersive interface (i.e. no dialog boxes, no "pick which one of these three preset phrases" conversation trees, etc.). Your end of any conversations had to be implied or determined by where/when you clicked the mouse button. We took advantage of the one-in-one-out concept implied in Myst to keep the interface simple while being clear to all who played Myst (since 95% of them don't care enough about the nit picky details of the back story to see the problem anyway.)

Q. So if all this is true, then Sirrus and Achenar are only trapped in their Books because they didn't take a Linking Book to Myst (or another Age) with them?

A. Right again. They were not in the habit of carrying their own Linking Books. Every Age they had ever visited always already had a Linking Book back to Myst.

Q. But Gehn _was_ in the habit of of carrying a return Linking Book.

A. Yes, he was.

Q. So he never was really trapped?

A. According to the D'ni historical accounts, yes, he was trapped.

Q. How was he trapped, then?

A. I think you've got enough info to work this one out on your own...

<RAWA removes his "blatant Spoiler" hat and burns it, returning to his usual uninformative, unhelpful self.> smile.gif

Shorah,

RAWA


Me parece que traducimos una parte (o quizá no), no lo recuerdo. En fin. cool.gif


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Posts in this topic
Aurack   Teoria Sobre Las Eras   9 Sep 2004, 15:39
CoolWind   Estoy de acuerdo con tu opinión. Sólo añadir que,...   9 Sep 2004, 18:39
Leo'Ri   Aurack, no te has inventado ninguna teoría chorr...   10 Sep 2004, 11:09
Aurack   Leo'Ri, ¿me puedes poner el enlace sobre esta ...   20 Sep 2004, 15:22
Leo'Ri   Shorah, Aurack, lo siento, pero esas discusiones...   21 Sep 2004, 12:26
CoolWind   También en esD'ni se habló al respecto, pero ...   13 Oct 2004, 13:51
Veovis   En 'realidad,' Tomahna está en esta Era,...   26 Sep 2004, 01:37
VolvoX_WooD   Naaaaah!!! :ala!: enserio??? d...   26 Sep 2004, 02:49
Aurack   Por curiosidad ... ¿donde lo has leido esto? :um...   26 Sep 2004, 09:19
Veovis   Por curiosidad ... ¿donde lo has leido esto? dpwr...   26 Sep 2004, 17:06
Leo'Ri   Por favor, no os metáis en discusiones respecto de...   27 Sep 2004, 16:28
Aurack   Leo'Ri, para evitar esas confusiones haré una ...   27 Sep 2004, 19:27
Leo'Ri   Shorah, Aurack! Pues eso es lo que hay que ha...   29 Sep 2004, 11:12
Leo'Ri   Me permito resumir ese largo sermón en pocas palab...   14 Oct 2004, 17:03
Aurack   [color=red]YO ESTOY CONTIGO, QUE DIABLOS [/b]...   14 Oct 2004, 17:24
almlys   ¿Me estais diciendo que ignore Uru, Myst IV, y cua...   14 Oct 2004, 22:48
CoolWind   Cierto, yo creo que esa era la base de URU. Crear...   15 Oct 2004, 07:59
Leo'Ri   No, almlys, sólo traté de poner en claro algunas...   15 Oct 2004, 15:27
Nova   ...¡Dios mío! Rozando los límites de la locura...   15 Oct 2004, 09:12
almlys   He leído ya muchas cosas escritas por Rawa, y nunc...   15 Oct 2004, 23:13
Leo'Ri   Una sola, última observación al respecto: Vete ...   17 Oct 2004, 12:39
Nova   > Lo que de verdad no entiendo ¿Por que la saga...   18 Oct 2004, 10:33
CoolWind   Mira, ves el botón CITAR que hay en la parte infe...   18 Oct 2004, 14:39
Leo'Ri   Hice una escapada a DPWR. Lamentablemente, no en...   19 Oct 2004, 15:12
Aurack   Uff, todo esto me empieza a dar mala espina.... :g...   19 Oct 2004, 19:43
Leo'Ri   Eso mismo. Lamento haber abierto la boca. No, e...   20 Oct 2004, 16:47
Aurack   Lo del polo norte lo decia con ironia :D, aunque s...   20 Oct 2004, 19:13
Atrus_Voltaic   A mi nunca me gustaron los extremos (el DRC puro y...   23 Oct 2004, 17:09
Genomax   Libros Prisión. Creo que cualquier Era puede con...   24 Oct 2004, 22:26
Leo'Ri   Genomax, esa es la prueba más terminante que pue...   26 Oct 2004, 11:34
Ro'D'ni   Un libro prisión, creo, debería ser más bien una c...   24 Nov 2004, 12:07
Leo'Ri   Depende de la cantidad de malhechores. Si son muc...   24 Nov 2004, 17:57
Ro'D'ni   No creo que en D'ni utilizaran los libros pris...   25 Nov 2004, 09:56
Leo'Ri   Sabemos demasiado poco de D'ni y sus asuntos...   28 Nov 2004, 19:13
Nova   Buenos días. Bien para quitarle culpa a Veovis, di...   26 Nov 2004, 09:43
Ro'D'ni   No puede quitarse parte de la culpa a Veovis. Vale...   29 Nov 2004, 09:44
Leo'Ri   Eso me recuerda una novela ambientada en la Atlá...   30 Nov 2004, 23:35
Ro'D'ni   En D'ni no había volcanes. :) a lo mejor les ...   1 Dec 2004, 09:30
Leo'Ri   Quizás se arreglaban con el lago ... y zapatos d...   1 Dec 2004, 22:09
Leo'Ri   Quizás se arreglaban con el lago ... y zapatos d...   4 Dec 2004, 00:34
Ro'D'ni   Quién a dejado entrar al padrino??? :blues:   3 Dec 2004, 09:15
Atrus_Voltaic   No se si sería peor mandarlos a un planeta poblado...   4 Dec 2004, 10:01
Ro'D'ni   Imagining................. Ahhhhhhhhhhhhhhhhhhhhhh...   15 Dec 2004, 09:55


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