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CoolWind |
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Publicado:
#1
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![]() Rey Grupo: Administrador Mensajes: 2044 Registrado: 28-Aug 01 Desde: Catalunya Miembro nº: 2 Cofradía: Artistas ![]() |
En una web francesa de noticias se ha publicado esta imagen exclusiva :
![]() Impresionante, no ? Aquí tenéis la traducción en inglés de la noticia completa (incluyendo comentarios de Rand Miller) : Photograph: The peaceful universe of Myst is invented of any part, filled of strange enigmas. Conceived on the same mode, the world of Myst Online should open its doors in 2003. Image Los Angeles correspondence Barbe (beard) pepper and salt, smile of those which misé (bet) large, Rand Miller announced in E3 the partnership with Ubisoft and launching the next year of Myst Online (new code name of the project, after least elegant "mudpie", is "pie".) The play was elaborate without his/her Robyn brother, and when the legendary creator of Myst employs "us", it refers to its company of the State of Washington, Cyan Worlds. Myst Online is derived from Myst : the players turn over in the ruins of the civilization of ny, with for project rebuilding their city, and the first images, presented of exclusiveness at E3, are imposing. Why a "Myst" on line? That appeared natural to us to pass on line to continue what we had always done: to try to build the most realistic possible place, where people can lose themselves. One imagined a means of working out these worlds without having to destroy them, nor to safeguard them in CD. The play on line enables us to do that. Our worlds never die. In Myst, you have the concept of the "ages", these universes secondary which you can explore with friends. It is one of the keys of what we try to do. And one of the hardest things. Once that the play will be launched, we will have a studio which will continue to create, to enrich its universe and to leave the characters each day, during months and months. With which plays on line you did play recently? The last in which I took part was Dark Age of Camelot. These plays are amusing, but I cannot imagine the commun run of the Net surfers to immerse myself in it. So much of windows appear on the screen, there are so much easy ways, short cuts keyboard to be controlled... It is really necessary to be justified to want to learn how to play there. One of the reasons of the success of Myst, it is that the players did not need all these instructions. Just of a marvellous world to explore. More specifically, which will be the differences between "Myst Online" and the existing plays on line? As in Myst, the characters will not pass from one level to the other. There will be no economic system, of need "to kill" to obtain money, to buy things, etc. No slaughter, not of death. We want to carry out the immersif possible world graphically. We do it in 3d in real time by hoping that it will be more beautiful than what was already made. There will be no either play of role. You will not claim to be an elf or a giant. The player gets dressed as he wants, jean, miniskirt... Who more is, the action takes place today, not in the future or space. It is you, exploring a real place. At which stage of the development are you? Some testers carry out tests throughout the world, twenty-four hours out of twenty-four. With very little contents for the moment. But they can already chatter with a small microphone, or by transport text. At any moment of the play. I chatter like that with testers several times per week. As if I had been made friends in the world of the play. I do not know what they resemble in truth, when I speak to them, I have at the head the image of their misadventures. Can one expect enigmas way "Myst"? Yes, but not also complicated. The goal is not to have people who play forty hours per week... Nobody has as many spare time to play. But it is pleasant to take place of privileged appointment and to envisage one hour in the week during which you explore with your friends and your family. Will the environment change with time. Will the characters age? Absolutely. We can have cycles of days and nights very long in certain "ages". In other "ages", certain seasons are not terrestrial but last two years. One can make much things while playing with time. Example: your character arrives close to a lake which starts to freeze. You will have to wait until it is sufficiently cold to go above and to join the island on other side. It is very exciting. One will be able also to change certain elements of the universes scenarized in advance and to let the other elements occur with the wire of time. By hoping that that can last of the years. Will the play function on monthly subscription? I think that yes, at prices similar to those of competition (10-12 euros approximately, note). We will launch it in the current of the next year. There should be a product in store and a subscription. "Myst" has the reputation to have made take off the sale of readers of CD-Rom in the Nineties. Do you have this kind of ambition for "Myst Online"? I have this kind of ambition (laughter), but we must remain realistic. My goal is to conceive what, I think, will be the future of the entertainment. The Internet with high flow is in the heart of this future. But there is no currently product of entertainment impossible to circumvent for the fast Internet. Nobody still discovered the headlight application. How to make, taking into account the adoption still relatively slow of the Internet with high flow in Europe? It is necessary to try to make the play available to the Net surfers who have slow modems. Certain aspects of the play go very well on narrow band-width. The walks in the districts for example... but the vocal discussions sound quickly "metal". In all the cases, even with the United States, it is surprising for which point one needs few subscribers to make function the play. But on which miraculous formula do you hope to gather a large audience, which is not yet set on plays on line? There is not. Myst attracted people because we created splendid places. The sites belonged to the play. In parallel, it is necessary that to play is easy. Nobody supports lira a handbook to adjust the clock of their video tape recorder. The players want to be immersed immediately. According to certain sources, you spent 350 000 dollars per month of preparation... without counting the team work when the play is launched! This figure is exact. But the total budget is not as high as what people think. One reinvested the benefit drawn from our other products and Ubisoft became a partner. We are under discussion with capital-risqueurs of the American North-West. For the remainder, I prefer not to make calculation. It is very expensive and that will take time to refund. -------------------- ![]() E-Mail: esdni@coolwind.ws Álbumes musicales: Sound Exploration (2004) Memories of a Voyage Never Done (2007) Mi libro: La Piedra Ágata |
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CoolWind |
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Publicado:
#2
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![]() Rey Grupo: Administrador Mensajes: 2044 Registrado: 28-Aug 01 Desde: Catalunya Miembro nº: 2 Cofradía: Artistas ![]() |
Pues la polémica está servida, porqué la imagen de arriba está sacada de un vídeo no oficial de Myst OnLine publicado sin permiso en Gamespot.
No sólo eso, sino que gamespot cobraba por verlo online! Si queréis ver el vídeo más espectacular del nuevo juego hasta la fecha, pinchad sobre uno de estos enlaces de abajo, es impresionante!! Versión 56Kbps Versión Alta Calidad -------------------- ![]() E-Mail: esdni@coolwind.ws Álbumes musicales: Sound Exploration (2004) Memories of a Voyage Never Done (2007) Mi libro: La Piedra Ágata |
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cosmodelia |
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Publicado:
#3
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Maestro Grupo: Miembro Mensajes: 259 Registrado: 20-Nov 01 Miembro nº: 33 Cofradía: Artelectos ![]() |
pues nuestro modem no nos permite ver el video pero muchas gracias por la entrevista...
parece que será más barato de lo que esperábamos, y que al menos podremos pasear los de conexión lenta, aunque quien sabe, quizás cuando salga se haya abaratado el cable... nos parece entendere que habrá que comprar un CD previamente? se podrá jugar algo desconectado? -------------------- Las obras de fantasía son un oasis de cordura en un desierto de irracionalidad. J.R.R. Tolkien
http://www.mp3.com.au/cosmodelia |
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CoolWind |
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Publicado:
#4
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![]() Rey Grupo: Administrador Mensajes: 2044 Registrado: 28-Aug 01 Desde: Catalunya Miembro nº: 2 Cofradía: Artistas ![]() |
Bueno, este último mensaje de cosmodelia estaba "escondido" desde... JUNIO!!!
![]() De nada, cosmodelia. Por lo que tengo entendido, sí será necesaria la compra del juego fisicamente (probablemente en el CD habrá el motor del juego con las texturas y las primeras Eras accesibles). ![]() -------------------- ![]() E-Mail: esdni@coolwind.ws Álbumes musicales: Sound Exploration (2004) Memories of a Voyage Never Done (2007) Mi libro: La Piedra Ágata |
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Versión Ligera (Lo-Fi) | Time is now: 13 May 2025 - 09:50 |
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esD'ni es una creación de CoolWind. Diseño de la web: Genomax |